Mobile Apps

A mobile app development company that ships the whole product

We design and build iOS and Android apps in Flutter, React Native, Kotlin and Swift, along with the backend, admin panel and store listings they depend on. You own the code and the accounts.

  • 100+ mobile apps developed
  • Flutter, React Native, Kotlin, Swift
  • App, API and admin together
What we cover
  • Cross-platform apps in Flutter
  • Native Android and iOS
  • React Native for React teams
  • Backend, API and admin panel
  • Design and prototyping
  • Store release and upkeep
Get a free quote Reply within one business day. NDA on request.
The problem

What app projects run into

Most people who come to us for an app have a clear picture of the screens and a vague one of everything else. The screens are only part of the job. Behind them sits an API, a database, an admin panel for your staff, push notification setup, two store accounts with their own review rules, analytics and a plan for the next OS release.

We quote and build all of it as one project, so you are not left joining one supplier's app to another supplier's server. Our team has developed more than 100 mobile apps, mostly in Flutter, with native Kotlin and Swift where the product needs them. If you are still deciding between native and a shared codebase, our cross-platform app development page walks through that choice in detail.

  • The quote covered the app, not the backend

    The screens were priced and built, then someone asked where the data lives. Logins, content, orders and notifications all need a server and an admin panel, and that work was nobody's line item.

  • No straight answer on native versus cross-platform

    Each vendor recommends the framework its team happens to know. You need the choice explained against your features, your budget and who will maintain the code a few years from now.

  • Store review is a surprise at the end

    The build is finished, then Apple or Google rejects it over a missing privacy disclosure, an account deletion option or a payment rule. Launch slips because review was treated as a formality.

  • The app ships, then goes quiet

    Nobody set up crash reporting or analytics, so you cannot tell whether people finish sign-up. A year later a new OS version breaks a screen and the original developer has moved on.

What we do

What we take on

One team covers the app, the server behind it and the release process, in whichever stack fits the product.

Cross-platform apps in Flutter

One Dart codebase for iPhone and Android, with platform channels for the parts that need native code. Our default for most business, eLearning and commerce apps.

Native Android and iOS

Kotlin with Jetpack and Swift with SwiftUI or UIKit, for apps that live close to the hardware, need the newest OS features or already have a native codebase.

React Native for React teams

TypeScript apps that share types, validation and API clients with your web product, so the people who maintain the website can maintain the app too.

Backend, API and admin panel

A Laravel or PHP API with authentication, push notifications, file storage and a web admin where your staff manage users, content, orders and reports.

Design and prototyping

User flows, wireframes and clickable prototypes that respect Apple and Material conventions, tried on real phones before development starts.

Store release and upkeep

Developer account setup, listings, screenshots, privacy forms, review submissions and phased rollouts, then monitoring and updates once real users arrive.

Typical projects

Apps we build most often

01

eLearning and course apps

Learners watch lessons, take quizzes and download content for offline study, with progress synced to your WordPress LMS, Moodle site or custom platform.

02

Shopping and ordering apps

Catalog, cart, checkout, order tracking and loyalty features connected to your existing store, with push notifications for offers and delivery updates.

03

Booking and on-demand services

Customers book a slot or request a service, pay in the app and get reminders. Providers manage their schedule from a second app or a web dashboard.

04

Internal and field-staff apps

Inspections, deliveries, attendance and sales visits captured on a phone, working offline and syncing to your ERP, CRM or reporting system.

In depth

What a mobile app project really includes

Native or cross-platform, in one paragraph

For most apps we recommend a shared codebase, usually Flutter. Lists, forms, payments, chat, maps, video and push notifications all work well there, and you pay for one team instead of two. We suggest native Kotlin and Swift when the app is built around something the operating system does (heavy Bluetooth work, background location, widgets, watch or car companions), or when you already have native code worth keeping. React Native makes sense when a React web team will own the app. The longer version, with the cost and maintenance arguments, is on the cross-platform page linked above.

The server is part of the app

Almost every app is a client for data that lives elsewhere. Someone has to design the endpoints, decide how login tokens are issued and refreshed, store uploads, send push notifications and keep old app versions working after the API changes. We build that side in Laravel or plain PHP, and we cover the details in mobile app API integration. If you already have a backend, we read its documentation first and tell you what it is missing before we quote.

An admin panel your staff will use

Apps need operators. Support staff look up a user, marketing schedules a notification, finance exports orders, a moderator hides a post. Without a web admin these jobs land on a developer with database access. We scope the admin panel with the app, adding roles and an audit trail where the data calls for it.

Store publishing is a workstream

Apple and Google each want a developer account in your company's name, a privacy policy, data collection disclosures, screenshots for several screen sizes and a test login for the reviewer. Apps with accounts need a way to delete them. Digital goods have to go through store billing. We raise these points during scoping, set up TestFlight and Play testing tracks early, and submit a first build well before the launch date so review feedback arrives while there is still time to act on it.

Analytics, crash reports and the year after launch

We agree on a short list of events worth tracking (sign-up finished, first purchase, lesson completed) and wire them in alongside crash reporting, so the first week of real usage tells you something. After that the app needs looking after. Both platforms ship a major OS version every year and both stores keep raising their SDK requirements, which is why we offer app maintenance as a plan and hand over everything you would need to run it without us.

Process

From idea to both stores

  1. 1

    Scope the whole product

    We list screens, user roles, backend needs, third-party services and store requirements together. You get a written scope and a free quote with milestones.

  2. 2

    Prototype and design

    Flows and a clickable prototype come first. You tap through it on your own phone and change your mind while changes are still cheap.

  3. 3

    Build app and API in parallel

    App developers and backend developers work from one agreed API contract. Test builds reach your phone through TestFlight and Play internal testing every sprint.

  4. 4

    QA on real devices

    Testers run the app on a spread of phones, screen sizes and OS versions, on slow networks and offline, and check each store rule that applies.

  5. 5

    Submit, launch, watch

    We handle both store submissions, release in stages and monitor crashes and reviews. Fixes ship quickly while the first users settle in.

Deliverables

What you own at the end

  • Source code for the app, API and admin in your repository
  • Store listings published under your own developer accounts
  • A documented API your next developer can read
  • Crash reporting and analytics dashboards you can log in to
  • A release checklist for every future update
FAQ

Questions before starting an app

Should we build native apps or one cross-platform app?
For most products one cross-platform codebase is the better buy, because features reach both stores together and one team maintains them. Go native when the app depends on deep OS features or you already have native code. We explain the reasoning for your case in the proposal.
Do you build the backend and admin panel as well?
Yes. Most of our app projects include an API, a database and a web admin, usually in Laravel. See Laravel backends for Flutter apps for how the two sides fit together. If you already have a backend, we integrate with it instead.
Who owns the app, the code and the store accounts?
You do. The apps are published from developer accounts registered to your company, the code lives in your repository, and signing keys and service logins are handed over in writing. We ask for access to those accounts and you can remove it at any time.
What decides the cost of a mobile app?
Mainly the number of distinct screens and user roles, whether a backend and admin panel are needed, third-party integrations such as payments or maps, offline support, and how many platforms you launch on. After a free consultation we send a quote with a fixed scope and milestones.
How long does it take to get an app into the stores?
A focused first version often takes a few months from signed scope to store approval, and larger products take longer. Store review adds its own wait, which is why we submit an early build. The quote sets out the milestones for your project.
Can you take over an app that another team started?
Yes. We begin with a code and account audit: can the project be built from a clean checkout, who holds the signing keys, which SDKs are out of date. You get a written report and a plan before any feature work starts.
Can we hire a mobile developer to work inside our own team?
Yes. You can hire a Flutter developer part time, full time or by the hour, with a project manager on our side. That suits companies that have a product roadmap and need extra hands more than a fixed-scope project.
Start a project

Tell us what your app needs to do

Describe the idea, the users and anything already built. A mobile developer and a project manager will reply within one business day with questions, a suggested stack and a free quote.

  • Free consultation and quote
  • NDA on request
  • You own the source code
  • Reply within one business day
Add budget and timeline optional, helps us quote faster

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