Native iOS

iOS app development services built to pass App Store review

Swift apps for iPhone and iPad that follow Apple's design conventions and its review guidelines from the first sprint. Beta builds through TestFlight, published from your own Apple Developer account.

  • Swift, SwiftUI and UIKit
  • Review rules checked up front
  • TestFlight builds every sprint
What is included
  • SwiftUI and UIKit interfaces
  • Apple design conventions
  • In-app purchase and subscriptions
  • Push notifications through APNs
  • Privacy and data handling
  • TestFlight and App Store Connect
Get a free quote Reply within one business day. NDA on request.
The problem

What trips up iOS projects

Apple users expect an app to behave like the rest of their phone, and Apple expects it to follow a long list of rules before it reaches them. Teams that treat either as an afterthought find out at the worst moment: a rejection the week of launch, or reviews that say the app feels like a website in a wrapper.

We build native iOS apps in Swift for products where iPhone users are the core audience, where the app needs Apple-only features such as widgets, Apple Pay or HealthKit, or where an existing Swift or Objective-C codebase needs new owners. Design starts from Apple's conventions, with our UI/UX design team involved from the first wireframe.

  • Rejected at App Review

    The build was done, then Apple sent it back: no demo account, an unclear permission prompt, a payment flow that breaks the guidelines or a missing account deletion option.

  • Confusion over in-app purchase

    You sell subscriptions or digital content and are unsure whether Apple's payment system is mandatory, what you may say about your website pricing, or how renewals reach your server.

  • Push notifications that never arrive

    Notifications work in development and vanish in production. The cause is usually a certificate, an environment mismatch or tokens that were never refreshed on the server.

  • An app that feels ported

    Android-style navigation, custom controls that ignore Dynamic Type and gestures that fight the system. iPhone users notice quickly and say so in their ratings.

What we do

iOS work we handle

Our iOS developers work in Swift every day and treat Apple's guidelines as part of the specification.

SwiftUI and UIKit interfaces

SwiftUI for new screens, UIKit where fine control or older OS support is needed, and both in one app when that is the sensible mix.

Apple design conventions

Navigation stacks, tab bars, sheets, swipe actions, Dynamic Type, dark mode and VoiceOver labels, so the app behaves the way iPhone owners expect.

In-app purchase and subscriptions

StoreKit products, subscription groups, restore purchases, server notifications and transaction checks on your backend, plus Apple Pay for physical goods and services.

Push notifications through APNs

Token-based APNs setup, permission prompts shown at the right moment, rich and actionable notifications, and deep links that open the correct screen.

Privacy and data handling

Keychain storage, Face ID and Touch ID, purpose strings for every permission, privacy manifests and App Store privacy labels that match what the code really collects.

TestFlight and App Store Connect

Certificates, provisioning, beta groups, listing metadata, screenshots, review notes and phased releases managed for you under your own account.

Typical projects

iPhone and iPad apps we build

01

A subscription content app

Courses, media or premium articles sold as auto-renewing subscriptions, with free trials, restore purchases and entitlements kept in step with your web accounts.

02

A booking or service app

Customers book, pay with Apple Pay and receive reminders. Because the service is delivered in the real world, a regular payment gateway is allowed.

03

iPad apps for teams

Sales, clinic or inspection apps built for the larger screen, with split views, Apple Pencil input, offline records and private distribution to company devices.

04

An Objective-C app brought up to date

An older codebase moved to Swift in stages, with deprecated APIs replaced, new screens in SwiftUI and the release pipeline rebuilt on current Xcode.

In depth

Swift, Apple conventions and the road through review

SwiftUI or UIKit

SwiftUI is where Apple is putting its effort, and it is faster to build with: less code, live previews and state that drives the screen directly. We use it for new apps by default. UIKit is still the better tool for some jobs, including complex collection layouts, heavily customized text editing and apps that must support older iOS versions where SwiftUI is less complete. The two mix well, so the choice is made screen by screen. Underneath, we use Swift concurrency with async and await for networking, and SwiftData or Core Data when the app stores records on the device.

Designing for the platform

Apple publishes its Human Interface Guidelines, and reviewers and users both hold apps to them. In practice that means standard navigation and back-swipe, system sheets and menus, text that scales with the Dynamic Type setting, proper safe-area handling and support for dark mode. It also means asking for permissions in context. A camera prompt that appears when someone taps "Scan" makes sense to the user in a way that a prompt at first launch does not.

What App Review looks for

Rejections are mostly predictable. Reviewers need a working demo login and notes that explain anything unusual. Apps that let people create an account must let them delete it from inside the app. If you offer third-party sign-in, expect to add Sign in with Apple or an equivalent privacy-focused option. Each permission needs a purpose string that says what the data is for. We keep a checklist of the guidelines that apply to your app and go through it at scoping, again before the first TestFlight build and again before submission.

In-app purchase, explained plainly

Digital goods and services used inside the app (subscriptions, premium features, course access, credits) generally have to be sold through Apple's in-app purchase system, and Apple keeps a commission. Physical goods and real-world services such as rides, food or appointments use ordinary payment gateways and Apple Pay. The rules on linking out to web payments differ by country and have changed more than once, so we check the current guidelines for your storefronts and do not rely on what was true last year. On the technical side we implement StoreKit in the app and validate transactions on your server, which also receives Apple's server notifications for renewals, refunds and cancellations.

TestFlight, APNs and privacy labels

Internal testers get TestFlight builds shortly after upload. External testers need a short beta review first, so we invite them early. Push notifications run through the Apple Push Notification service using a token-based key, with separate sandbox and production environments that your backend must address correctly. Before release, App Store Connect asks what data the app and its third-party SDKs collect. Those privacy labels are public, and we fill them in from an audit of the code and its SDKs, not from memory. For the server side of push and purchases, see connecting the app to its backend.

Process

How an iOS app reaches the App Store

  1. 1

    Scope and guideline check

    We go through features, payments and data use against the App Store Review Guidelines, then send a written scope and free quote.

  2. 2

    Apple-first design

    Wireframes and a prototype built on iOS patterns, reviewed on a real iPhone, with accessibility and dark mode considered from the start.

  3. 3

    Swift development

    Screens, data and integrations built in reviewed, tested Swift. Your Apple Developer account, certificates and identifiers are set up at the start.

  4. 4

    TestFlight beta

    Internal and external testers receive builds each sprint. Feedback and crash reports come back through TestFlight and feed the next sprint.

  5. 5

    Submission and release

    We prepare the listing, privacy labels and review notes, answer any reviewer questions, and release in phases while watching crash reports.

Deliverables

Included with your iOS app

  • A Swift codebase with tests and a clean project structure
  • An app published from your own Apple Developer account
  • In-app purchase and push verified in production
  • Accurate privacy labels and permission texts
  • A submission checklist reusable for every update
FAQ

What clients ask about iOS apps

Do we need our own Apple Developer account?
Yes. The app should be published under your company's account so you own the listing, reviews and subscribers. Enrolling as an organization takes some verification on Apple's side, so start early. We guide you through it and you add us as team members.
How long does App Store review take?
Apple does not guarantee a review time. Many submissions clear within days, and a rejection restarts the clock. We plan for at least one round of feedback and submit ahead of any marketing date instead of on it.
Do we have to use Apple in-app purchase?
If you sell digital content, features or subscriptions used inside the app, generally yes. Physical products and real-world services can use a normal gateway and Apple Pay. Some regions allow alternatives with conditions, and we confirm the current rules for your case before building.
Will you build our app in SwiftUI or UIKit?
SwiftUI for most new screens, UIKit where it gives better control or where older iOS versions must be supported. Both can sit in one project. We explain the split in the proposal so you know what you are getting.
Will the app work on iPad and Apple Watch?
An iPhone app can run on iPad with little effort, but a good iPad layout with split views is extra design and development. Apple Watch apps and home screen widgets are separate targets built alongside the main app. We scope each one individually.
Can you take over an existing Swift or Objective-C app?
Yes. We start by building the project from a clean checkout, reviewing dependencies and deprecated APIs, and checking certificates, push keys and App Store Connect access. You receive a short audit with risks ranked before we change any code.
We also need Android. Should we still go native?
Only if both apps need deep platform features or you have the budget for two codebases. Otherwise a shared codebase is usually the better buy. We build native Android apps too, and can compare both routes for your feature list.
Start a project

Start your iOS app with a review check

Tell us what the app does and how it earns money. An iOS developer will reply within one business day with the guideline points that matter for you and a free quote.

  • Free consultation and quote
  • NDA on request
  • You own the source code
  • Reply within one business day
Add budget and timeline optional, helps us quote faster

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